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   |   The PitchDreddcon:1. London, November 2000. Forget Mean Arena, forget Strontium 
            Dog: The Killing, there is no more terrifying contest than Tharg's 
            Pitch Fest! To stand alone 
            on stage, in a large room full of people staring at you and three 
            of 2000AD's top droids taking notes sounded nightmarish. What could 
            make this torture worthwhile? The chance to leapfrog the submissions 
            pile and pitch your best story directly to Tharg. The glittering first 
            prize, a Future Shock in the Galaxy's Greatest Comic.
 As someone with worse public-speaking skills than George 
            W Bush, I took the precaution of roping Pete into presenting the two-minute 
            story pitch (he co-wrote it, after all). He would bear the scrutiny 
            of the audience, while I cowered next to him behind some very large 
            drawings [left]. I was still almost sick with nerves but Pete delivered 
            the rhyming couplets of our pitch superbly, and at exactly two minutes. 
            The audience was appreciative, but what would Andy Diggle, Robbie 
            Morrison and Frazer Irving make of it? I don't know. All I remember 
            is a desperate urge to return to my seat. I'm afraid the combined 
            wisdom of three comics professionals went in one ear and out the other. 
            In the end, we shared first prize with a young writer called Si Spurrier 
            (and I will be reminding people of this when Si goes on to revolutionize 
            comics and writes the next Maus or Watchmen). The scriptSo we were going to be in 2000AD. First we had to turn the two minute 
            outline into a script. Luckily Andy Diggle was patient and gave us 
            valuable feedback on our first attempt. A rewrite later and it was 
            done. But then, for me, the best bit came when Tharg let me draw it! 
            This was never part of the Pitch Fest arrangement, but I had hoped 
            it would happen. You have to realize I started reading 2000AD aged 
            9 and it's one of the main reasons why I went into a career of illustration. 
            Being commissioned to draw a strip for 2000Ad was, in my book, a Very 
            Good Thing.
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   | Artwork
 For comics, I tend to jot down key images as thumbnails and then start 
            to lay out the text. For me, the dialogue and captions are worth sorting 
            out early on because they have such a strong effect on the page design. 
            Not only do they determine how much space is available for the images, 
            but they also guide the reader's eye across the panels. Once I know 
            what space I have to play with for the art, I go back to the images 
            and establish the best point of view for each panel. Combining the 
            text and images helps to determine the shapes of the panels and the 
            look of the overall page. For this strip I used a 6 x 9 panel grid 
            as the basis for the panel layout, with the most important panel of 
            each page breaking out of the grid. By restricting the number of different 
            shaped panels used, I hoped the layout would distract less from the 
            story. In the case of page 1, I wanted panel 5 as big as possible 
            for maximum impact, so the first four panels were just 6x1 grid squares 
            each and the fifth panel is a full page bleed.
 Because the Enhancer device in the story allowed the 
            user to navigate in 3D space inside a 2D image, I had to make the 
            space depicted in my artwork as consistent as possible. I took the 
            unusual step of building every scene in a 3D application, which allowed 
            me to move the camera around the figures until it matched the point 
            of view of each rough panel.   I inked directly over the figures using Flash, a vector-based 
            drawing application. Vectors give lovely crisp strokes and I find 
            Flash to be the most intuitive drawing tool. The only drawback is 
            you can zoom in again and again without losing quality so it's easy 
            to spend an hour drawing a detail so small it's invisible to the naked 
            eye! And that's how it was done, including enough late nights 
            on the computer to make me think I was turning into poor old Dave 
            from the story! |